Twinmotion Lumen | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com " Simple and fast cloud rendering solution " Fri, 01 Mar 2024 07:09:33 +0000 en-US hourly 1 https://chiprender.com/wp-content/uploads/2024/02/cropped-Chip-Logo-Favicon-1-32x32.png Twinmotion Lumen | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com 32 32 Twinmotion System Requirements https://chiprender.com/twinmotion-system-requirements/ Thu, 04 Jan 2024 06:00:13 +0000 https://chiprender.com/?p=3999 Twinmotion heavily relies on the system it is running on. Discover Twinmotion System Requirements and specifications for Path Tracer.

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Discover Twinmotion System Requirements: Minimum and High-end.

Twinmotion, a powerful visualization tool for architects, urban planners, and designers, offers immersive real-time experiences for architectural projects. However, the effectiveness of this software heavily relies on the system it is running on.

Understanding Twinmotion System Requirements is important to ensure a seamless and optimal experience while using the software.

In this post, Chip Render will look into the specifics of Twinmotion System Requirements – both Minimum and High-end as well as specifications for certain features such as Path Tracer and Lumen.

Twinmotion System Requirements: Minimum

For small to average projects with geometry data below 1 GB, meeting the minimum system requirements for Twinmotion is sufficient. This level of specification enables real-time 3D presentations, and HD video generation, and supports all image formats up to 4K resolution.

Twinmotion System Requirements Minimum

However, it is important to note that the minimum requirements may not be adequate for more resource-intensive tasks such as VR experiences, rendering 4K videos, or creating 360 panoramic videos within Twinmotion.

Windows

Operating System Windows 10 or Windows 11, 64-bit.

Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.

CPU (Processor) CPU with a benchmark score of 2000 or higher. For example, Quad-core Intel or AMD, 2.5 GHz or faster.
System Memory (RAM) 16 GB or more.
GPU (Graphic Card) 6 GB dedicated memory GPU. Or GPU with a benchmark score over 10,000 with the latest drivers available.

(Intel ARC GPUs are not officially supported).

RHI Version DirectX 11: Latest drivers.

DirectX 12: Latest drivers.

Vulkan: AMD (21.11.3+) and NVIDIA (496.76+).

Hard Drive Space 30 GB of free disk space.
DirectX Runtime DirectX End-User Runtimes (June 2010).

macOS

Operating System macOS Monterey 12.x.

(macOS Ventura 13.x is not officially supported).

CPU (Processor) CPU with a benchmark score of 2000 or higher.
System Memory (RAM) 32 GB or more.
GPU (Graphic Card) 6 GB dedicated memory GPU. Or GPU with a benchmark score over 10,000.
Hard Drive Space 30 GB of free disk space.
  • Passmark benchmark score: CPU and GPU.

These minimum system requirements serve as a foundational starting point for users working on smaller-scale projects. They offer functionality for various visual presentations but you need higher specifications for more demanding tasks.

Twinmotion System Requirements: High-end

For extensive projects involving large-scale endeavors like airports, large buildings, cities, or vast landscapes with geometry data exceeding 1 GB, the high-end system requirements for Twinmotion are essential. This level of specification enables real-time 3D presentations, and video generation in resolutions up to 8K, and supports 360 panoramic videos, VR presentations, and all image formats.

Twinmotion System Requirements High-end

Windows

Operating System Windows 10 or 11, 64-bit.

Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.

CPU (Processor) CPU with a benchmark score of 2500 or higher. For example, Quad-core Intel or AMD, 2.5 GHz or faster.
System Memory (RAM) 64 GB or more.
GPU (Graphic Card) GPU with 12 GB (or more) dedicated memory. Or GPU with a benchmark score over 15,000.

(Intel ARC GPUs are not officially supported).

RHI Version DirectX 11: Latest drivers.

DirectX 12: Latest drivers.

Vulkan: AMD (21.11.3+) and NVIDIA (496.76+).

Hard Drive Space 30 GB of free disk space.

You should use SSD or HDD hard drives when working on a very large project. Storing your project on an SSD will allow it to load and save faster.

DirectX Runtime DirectX End-User Runtimes (June 2010).

macOS

Operating System macOS Monterey 12.x.

(macOS Ventura 13.x is not officially supported).

CPU (Processor) CPU with a benchmark score of 2500 or higher.
System Memory (RAM) 64 GB or more.
GPU (Graphic Card) GPU with 12 GB (or more) dedicated memory. Or GPU with a benchmark score over 16,000.
Hard Drive Space 30 GB of free disk space.

You should use SSD or HDD hard drives when working on a very large project. Storing your project on an SSD will allow it to load and save faster.

  • Passmark benchmark score: CPU and GPU.

These high-end requirements are tailored for handling the complexities of sizable projects. They ensure seamless performance and the creation of immersive, high-quality visual presentations across diverse formats and resolutions within Twinmotion.

Twinmotion System Requirements: Path Tracer

The Path tracer feature in Twinmotion is a progressive rendering mode that produces high-quality photorealistic images with precise lighting and Global Illumination (GI). Twinmotion 2023.1 supports the use of multiple NVIDIA GPUs through SLI. So, you can use multiple GPUs to improve the Path tracer’s rendering performance. You can expect the improved performance somewhere from 50% to 200%.

Twinmotion System Requirements Path Tracer

However, you need to pay attention to the hardware requirements to use the Path Tracer.

Operating System: Windows only, Path Tracer is not supported on macOS.

GPU (Graphic Card): You will need more than 8 GB of VRAM and your GPU will have to support DXR, which requires Windows DirectX 12.

  • NVIDIA: Requires RTX 2000 series and above.
  • AMD: Requires RX 6000 series and above.
  • Besides, make sure to have all the latest drivers installed.

In addition, you can also find Twinmotion System Requirements for Lumen here.

Wrap up

So, you have learned what it takes to run Twinmotion smoothly on your device.

Twinmotion is a robust tool that demands a certain level of system capability for optimal performance. Meeting or surpassing the Minimum (even High-end) Twinmotion System Requirements significantly impacts the software’s functionality and overall user experience.

Ultimately, a well-equipped system tailored to your Twinmotion’s demands paves the way for seamless, immersive, and efficient architectural visualization.

Chip Blog logoChip Render Farm is one of the few cloud rendering services that support Twinmotion. With our powerful IaaS model and 1/2/4 x GPU RTX 3090 servers, you will be able to speed up your Twinmotion projects several times. Join Chip Render now and have your own Cloud Workstation from only $2.9.

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Twinmotion Lumen Global Illumination: Features & System Requirements https://chiprender.com/twinmotion-lumen-global-illumination/ Tue, 02 Jan 2024 06:00:20 +0000 https://chiprender.com/?p=3909 Lumen is a new dynamic global illumination and reflection system introduced in the Twinmotion 2023.2 release. What are its features?

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Discover Twinmotion Lumen Global Illumination, a new feature in Twinmotion 2023.2.

Lumen is a new dynamic global illumination and reflection system introduced in the Twinmotion 2023.2 release. It provides highly accurate lighting and reflection in a real-time rendering environment.

In Twinmotion 2023.2, you will need to open the Properties panel in the Footer.

  • Under Ambience, click the Render tab > Real time button.
  • Under Global illumination, there are Standard and Lumen. Click the Lumen button to enable Lumen.

But, how is Lumen different from the default Standard Global Illumination? And what are its features? In this post, Chip Render will explore all about Lumen Global Illumination in Twinmotion.

What is Twinmotion Lumen?

Lumen is a cutting-edge real-time global illumination and reflections system tailored for your Twinmotion scenes. The Lumen system provides fully dynamic indirect lighting and reflections. Plus, it accurately simulates how light interacts with objects and how light and reflections transfer between objects. This significantly enhances global illumination and, thus realism.

This system allows indirect lighting to dynamically adapt to changes in direct lighting or geometry. Such as altering the angle of the sun with the time of day or opening exterior doors. As a result, it adds a higher level of realism to real-time applications, offering stunning stills and videos with a quality similar to path-traced rendering. More importantly, all can be achieved in a fraction of the time.

With Unreal Engine 5, UE broke new ground with its awe-inspiring dynamic global illumination and reflections system – Lumen. Since then, architects and designers have eagerly awaited its integration into Twinmotion, too. The time had arrived: With Twinmotion 2023.2, Lumen made its debut in Twinmotion, opening doors for incredible visual enhancements

Twinmotion Lumen Features

Lumen delivers to Twinmotion powerful and dynamic global illumination features with real-time performance. Let’s take a closer look at 5 features of Lumen.

1. Diffuse Indirect Lighting

Lumen global illumination delivers dynamic diffuse indirect lighting by continuously reflecting light from surfaces onto other nearby surfaces. Although each bounce has a large processing cost and affects render times, this behavior replicates reality, in which light bounces from one surface to another forever until the light source loses all energy.

  • Diffuse indirect lighting generates an effect named color bleeding.
  • If the original light source is colored, the bounced light will reflect that color onto other surfaces.
  • If the surfaces have a diffuse color, the bouncing light reflects that color onto adjacent surfaces as well.

Objects in the scene that block this diffuse indirect lighting will cast diffuse indirect shadows.

Twinmotion Lumen Diffuse Indirect Lighting Twinmotion Standard Global Illumination

In the image above, you can see the difference in the Diffuse indirect lighting effect with and without Lumen. Image by Twinmotion.

2. Ambient Lighting

Lumen enhances ambient lighting and reflections for a more realistic feel. This includes illumination in scenarios with sky shadowing, in which indoor spaces are significantly darker than outdoor lighting.

Plus, Lumen offers global illumination for translucency and height fog effects. However, it is of lower quality for opaque surfaces.

 

Twinmotion Lumen Ambient Lighting

The image shows how Ambient lighting illuminates the scene’s height fog. Image by Twinmotion.

3. Emissive Materials

Lumen allows objects with emissive materials to bounce specular and diffused light to other surrounding objects. For instance, you could apply a material with emissive properties to a primitive object, such as a cube, and place it in the scene to provide lighting.

However, if the cube is too small and bright, noise artifacts might show up in the scene. Instead of employing objects with emissive materials to light a scene, using light sources from the Twinmotion Library is recommended.

Twinmotion Lumen Emissive Materials

 

The image shows a sphere with emissive material properties that illuminate the scene. The sphere is large enough for light to bounce correctly without causing noise artifacts. Image by Twinmotion.

4. Reflections

Lumen produces dynamic diffuse and specular reflections on materials with roughness values ranging from 0% to 100%.

Lumen enables multiple specular reflections (the reflection of light between two or more reflecting surfaces), controls skylight shadows, and gives glossy reflections on translucency.

Twinmotion Lumen Reflections

 

In the image above, Emissive surfaces impact diffuse and specular reflections and are also impacted by the roughness values of the surrounding surfaces. Image by Twinmotion.

5. Supported Light Types

Lumen global illumination benefits all light sources and light types in Twinmotion. High Dynamic Range Images (HDRIs), the Twinmotion Dynamic Sky, and the lights in the Twinmotion Library are all included.

Twinmotion Lumen System Requirements

The following are the system requirements for using Lumen GI in Twinmotion:

Windows

  • Operating system: Windows 11 64-bit version, or Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.
  • Render Hardware Interface (RHI): DirectX 12.
  • GPU: NVIDIA RTX-2000 series, AMD RX-6000 series, or higher graphics card.

MacOS

  • Operating system:

The minimum OS: MacOS 12.5 Monterey.

The recommended OS: MacOS Ventura 13.

  • GPU: A discrete GPU is required rather than an integrated CPU/GPU. Metal 1.2 compatible graphics card is necessary.

Wrap up

To sum up, Twinmotion Lumen is a dynamic global illumination and reflection system that provides highly accurate lighting and reflections in a real-time rendering environment. Lumen brings better performance and results with Diffuse Indirect Lighting, Ambient Lighting, Emissive Materials, and Reflections in Twinmotion.

Besides, Lumen requires more CPU, GPU, and VRAM resources than Standard global illumination. If you need to render off-site, check out a friendly and easy-to-use solution below.

Chip Blog logoChip Render Farm is one of the few cloud rendering services that support Twinmotion. With our powerful IaaS model and 1/2/4 x GPU RTX 3090 servers, you will be able to speed up your projects several times. Join Chip Render now and have your own Cloud Workstation from only $2.9.

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